# Resume(int)

> Resumes a paused progress indicator, and invokes the pause callback for the associated task.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool Resume(int id)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The progress indicator's unique ID.

### Returns

| Type                                                          | Description                                          |
| ------------------------------------------------------------- | ---------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the task resumes, false if it cannot resume. |

### Remarks

You can only call this method if a pause callback has been registered for the specified **id**.

Additional Resources: [Progress.RegisterPauseCallback](/engine/6000.6/script-reference/unityeditor/progress/registerpausecallback.md), [Progress.UnregisterPauseCallback](/engine/6000.6/script-reference/unityeditor/progress/unregisterpausecallback.md), [Progress.Pause](/engine/6000.6/script-reference/unityeditor/progress/pause.md).
