# Unmanaged

> An unmanaged progress indicator is one that Unity does not manage. Unity does not cancel unmanaged progress indicators when a domain reload happens. This is the default behavior for internal-use progress indicators started from C++ code.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Unmanaged = 16
```
