# HideEditorOnlySamples

> Skips sub-hierarchies that represent Editor-only code paths.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Profiling](/engine/6000.6/script-reference/unityeditor/profiling.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
HideEditorOnlySamples = 2
```
