# IsDisconnectedFromPrefabAsset(Object)

> Returns true if the given object is part of an instance where the PrefabInstance object is missing but the given object has a valid corresponding object.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** The concept of disconnecting Prefab instances has been deprecated. This method always returns False.

```csharp
public static bool IsDisconnectedFromPrefabAsset(Object componentOrGameObject)
```

### Parameters

**** (\[Object]\(/engine/6000.6/script-reference/unityengine/object)): The object to check. Must be a GameObject or component.

### Returns

| Type                                                          | Description                           |
| ------------------------------------------------------------- | ------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the instance is disconnected. |

### Remarks

The disconnected Prefab workflows have been removed from Unity because of ambiguity when it comes to nesting and variants. However, disconnected Prefab instances are still common when upgrading Prefabs from projects originating from versions of Unity prior to the introduction of improved Prefab workflows.

If you have disconnected Prefabs you should consider unpacking them completely or turnning them back into connected Prefab instances by reverting the instances.
