# GetPrefabObject(Object)

> Retrieves the enclosing Prefab for any object contained within.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.

```csharp
public static Object GetPrefabObject(Object targetObject)
```

### Parameters

**** (\[Object]\(/engine/6000.6/script-reference/unityengine/object)): An object contained within a Prefab object.

### Returns

| Type                                                            | Description                            |
| --------------------------------------------------------------- | -------------------------------------- |
| [Object](/engine/6000.6/script-reference/unityengine/object.md) | The Prefab the object is contained in. |

### Remarks

A Prefab internally consists of a Prefab object and the list of objects used for the Prefab. The Prefab object has a pointer to the root game object and if the Prefab is an instance then it also contains a pointer to the asset it was created from and a list of modifications done to the instance.

This checks if the object is part of a Prefab, either instance or asset. If so it returns the Prefab object.
