# ClearAllOverridesExceptPropertyOverrides

> Clear all added and removed GameObjects and Components but keep all possible property overrides.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
ClearAllOverridesExceptPropertyOverrides = ClearAddedComponents | ClearRemovedComponents | ClearAddedGameObjects | ClearRemovedGameObjects
```
