# SetCompatibleWithAnyPlatform(bool)

> Sets compatibility with Any Platform.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void SetCompatibleWithAnyPlatform(bool enable)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Determines whether the plugin is compatible with **Any Platform**.

### Remarks

This does not mean that all platforms are compatible, as some particular platforms might still be excluded or included. Additional Resources:[PluginImporter.GetCompatibleWithAnyPlatform](/engine/6000.6/script-reference/unityeditor/pluginimporter/getcompatiblewithanyplatform.md).
