# Target32

> Targets a size of 32x32 pixels.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Target32 = 32
```

### Remarks

This only applies to the Square44x44Logo image type.
