# InternetClientServer

> Allows your application to both send and receive internet data.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
InternetClientServer = 2
```

### Remarks

This does not allow access to the local network. To allow your application to access the local area network, set the [privateNetworkClientServer](/engine/6000.6/script-reference/unityeditor/playersettings/wsacapability/privatenetworkclientserver.md) capability. If your application only needs to receive data from the internet, consider using the [internetClient](/engine/6000.6/script-reference/unityeditor/playersettings/wsacapability/internetclient.md) capability instead. This capability gives the application access to sensitive data.
