# InternetClient

> Allows your application to receive incoming data from the internet.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
InternetClient = 1
```

### Remarks

This does not allow access to the local area network and does not enable the application to act as a server. To allow your application to access the local area network, set the [privateNetworkClientServer](/engine/6000.6/script-reference/unityeditor/playersettings/wsacapability/privatenetworkclientserver.md) capability. To allow your application to both send and receive data, set the [internetClientServer](/engine/6000.6/script-reference/unityeditor/playersettings/wsacapability/internetclientserver.md) capability. This capability gives the application access to sensitive data.
