# nameFilesAsHashes

> Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool nameFilesAsHashes { get; set; }
```
