# linkerTarget

> Allows you to specify the web build format that is used when you build your project.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static WebGLLinkerTarget linkerTarget { get; set; }
```

### Remarks

You can choose either [asm.js](/engine/6000.6/script-reference/unityeditor/webgllinkertarget/asm.md), [WebAssembly](/engine/6000.6/script-reference/unityeditor/webgllinkertarget/wasm.md), or [both](/engine/6000.6/script-reference/unityeditor/webgllinkertarget/both.md). WebAssembly is the default linker target. asm.js is the legacy format, which should only be used as a run-time fallback or for debugging purposes.
