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Unity Engine


linkerTarget

Allows you to specify the web build format that is used when you build your project.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static WebGLLinkerTarget linkerTarget { get; set; }

Remarks

You can choose either asm.js, WebAssembly, or both. WebAssembly is the default linker target. asm.js is the legacy format, which should only be used as a run-time fallback or for debugging purposes.