linkerTarget
Allows you to specify the web build format that is used when you build your project.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static WebGLLinkerTarget linkerTarget { get; set; }
Remarks
You can choose either asm.js, WebAssembly, or both. WebAssembly is the default linker target. asm.js is the legacy format, which should only be used as a run-time fallback or for debugging purposes.