# Create(float, Sprite)

> Creates a new Splash Screen logo with the provided duration and logo Sprite.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static PlayerSettings.SplashScreenLogo Create(float duration, Sprite logo)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The total time in seconds that the logo will be shown. Note minimum time is 2 seconds.**** (\[Sprite]\(/engine/6000.6/script-reference/unityengine/sprite)): The logo [Sprite](/engine/6000.6/script-reference/unityengine/sprite.md) to display.

### Returns

| Type                                                                                               | Description   |
| -------------------------------------------------------------------------------------------------- | ------------- |
| [SplashScreenLogo](/engine/6000.6/script-reference/unityeditor/playersettings/splashscreenlogo.md) | The new logo. |
