# drawMode

> Determines how the Unity logo should be drawn, if it is enabled. If no Unity logo exists in [logos] then the draw mode defaults to DrawMode.UnityLogoBelow.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static PlayerSettings.SplashScreen.DrawMode drawMode { get; set; }
```
