# SetMobileMTRendering

> Enable or disable multithreaded rendering option for mobile platform.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## SetMobileMTRendering(BuildTargetGroup, bool)

Enable or disable multithreaded rendering option for mobile platform.

> **Warning:**
>
> **Deprecated.** Use SetMobileMTRendering(NamedBuildTarget buildTarget, bool enable) instead

```csharp
public static void SetMobileMTRendering(BuildTargetGroup targetGroup, bool enable)
```

### Parameters

**** (\[BuildTargetGroup]\(/engine/6000.6/script-reference/unityeditor/buildtargetgroup)): Mobile platform (Only iOS, tvOS and Android).**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;

### Remarks

BuildTargetGroup is marked for deprecation in the future. Use [NamedBuildTarget](/engine/6000.6/script-reference/unityeditor/build/namedbuildtarget.md) instead.

## SetMobileMTRendering(NamedBuildTarget, bool)

Enable or disable multithreaded rendering option for mobile platform.

```csharp
public static void SetMobileMTRendering(NamedBuildTarget buildTarget, bool enable)
```

### Parameters

**** (\[NamedBuildTarget]\(/engine/6000.6/script-reference/unityeditor/build/namedbuildtarget)): The [NamedBuildTarget](/engine/6000.6/script-reference/unityeditor/build/namedbuildtarget.md) (Only iOS, tvOS and Android).**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;

### Remarks

BuildTargetGroup is marked for deprecation in the future. Use [NamedBuildTarget](/engine/6000.6/script-reference/unityeditor/build/namedbuildtarget.md) instead.
