# SetManagedCodeVariant(NamedBuildTarget, ManagedCodeVariant)

> Sets the managed code variant option for the specified build target.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void SetManagedCodeVariant(NamedBuildTarget buildTarget, ManagedCodeVariant variant)
```

### Parameters

**** (\[NamedBuildTarget]\(/engine/6000.6/script-reference/unityeditor/build/namedbuildtarget)): The [NamedBuildTarget](/engine/6000.6/script-reference/unityeditor/build/namedbuildtarget.md).**** (\[ManagedCodeVariant]\(/engine/6000.6/script-reference/unityeditor/managedcodevariant)):&#x20;

### Remarks

The managed code variant determines how C# code is compiled. For details, refer to the individual [ManagedCodeVariant](/engine/6000.6/script-reference/unityeditor/managedcodevariant.md) enum values.
