# protectGraphicsMemory

> Protect graphics memory.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** protectGraphicsMemory is deprecated. This field has no effect.

```csharp
public static bool protectGraphicsMemory { get; set; }
```

### Remarks

When enabled, graphics memory will be protected from external reading, if supported by the device and platform. This will ensure users can not take screenshots for instance. On Android, this requires a device that supports the EGL\_PROTECTED\_CONTENT\_EXT extension.
