Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


buildNumber

The build number of the bundle
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static string buildNumber { get; set; }

Remarks

It is saved to the 'CFBundleVersion' field in the built app's info.plist file.

Examples

using UnityEngine;using UnityEditor;public class BuildNumberExample{ // This example will create a Menu Item called "Increase Minor Build Number" under "Examples" submenu which when pressed will get the current "Build" property and increase the Minor version by 1 // Assuming the "Build" property follows the format Major.Minor.Patch (for example 2.0.5 will be increased to 2.1.0), [MenuItem("Examples/Increase Minor Build Number")] public static void IncreaseMinorBuildNumber() { // Get the current build number value string currentBuildNumberString = PlayerSettings.iOS.buildNumber; // Separate the build number string to Major, Minor and Patch numbers string[] separatedBuildNumbers = currentBuildNumberString.Split('.'); // Parse the Major and Minor version numbers to integer values int majorVersionNumber = int.Parse(separatedBuildNumbers[0]); int minorVersionNumber = int.Parse(separatedBuildNumbers[1]); // Increment the Minor version number minorVersionNumber++; // Update the buildNumber property with the new values: // - keep the old Major version number; // - update Minor version number; // - replace Patch version number with 0, since Minor version was updated. PlayerSettings.iOS.buildNumber = string.Format("{0}.{1}.{2}", majorVersionNumber, minorVersionNumber, 0); }}