# graphicsJobs

> Enable graphics jobs (multi threaded rendering).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool graphicsJobs { get; set; }
```

### Remarks

This enables rendering code to be split and run in parallel on multiple cores on multi core machines. This is stored as a platform specific property and acts upon the currently active build target.
