# targetDevice

> Android target device.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** Use targetArchitectures instead.
>
> **Upgrade to** [PlayerSettings.Android.targetArchitectures](/engine/6000.6/script-reference/unityeditor/playersettings/android/targetarchitectures.md)

```csharp
public static AndroidTargetDevice targetDevice { get; set; }
```
