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Unity Engine


splitApplicationBinary

Split application binary into modules.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool splitApplicationBinary { get; set; }

Remarks

When enabled, Unity splits up the player executable and data into modules:
APK: Generates an APK that consists only of the executable (Java and Native) code (~10MB), and the data for the first scene. Unity serializes the application data separately in an APK Expansion File (.obb). For more information, refer to APK expansion files.
AAB: Generates an AAB that contains a base module and one or more asset packs. The base module contains the executable (Java and Native) code (~10MB), and the data for the first scene. Asset packs contain the rest of the application data. For more information, refer to Asset packs in Unity.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class SplitApplicationBinarySample : MonoBehaviour{ [MenuItem("Build/Split Application Binary Sample")] public static void BuildSplitApplicationBinarySample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set splitApplicationBinary to true PlayerSettings.Android.splitApplicationBinary = true; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}