preferredDataLocation
Preferred data location.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static AndroidPreferredDataLocation preferredDataLocation { get; set; }
Examples
using UnityEngine;using UnityEditor;using UnityEditor.Build;public class PreferredDataLocationSample : MonoBehaviour{ [MenuItem("Build/Preferred Data Location Sample")] public static void BuildPreferredDataLocationSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set preferredDataLocation PlayerSettings.Android.preferredDataLocation = AndroidPreferredDataLocation.PreferExternal; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}