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Unity Engine


optimizedFramePacing

Enable optimized frame pacing.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool optimizedFramePacing { get; set; }

Remarks

Enable this option to allow Unity to evenly distribute frames for less variance in framerate, creating a smoother gameplay.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class FramePacingExample : MonoBehaviour{ [MenuItem("Build/Android Frame Pacing Example")] public static void FramePacing() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; PlayerSettings.Android.optimizedFramePacing = true; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}