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Unity Engine


minimumWindowWidth

The minimum horizontal size of the Android Player window in pixels.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int minimumWindowWidth { get; set; }

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class MinimumWindowWidthSample : MonoBehaviour{ [MenuItem("Build/Minimum Window Width Sample")] public static void BuildMinimumWindowWidthSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set minimum window width to 300 PlayerSettings.Android.minimumWindowWidth = 300; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}