minifyDebug
Enable to minify debug build.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool minifyDebug { get; set; }
Remarks
Enable to minify your java code in debug (development) configuration. Use proguard configuration file to control the process.
Note: Minification can sometimes remove needed code and produce non-working binaries.
Examples
using UnityEngine;using UnityEditor;using UnityEditor.Build;public class MinifyDebugSample : MonoBehaviour{ [MenuItem("Build/Minify Debug Sample")] public static void BuilMinifyDebugSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set minifyDebug value to true PlayerSettings.Android.minifyDebug = true; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}