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Unity Engine


defaultWindowHeight

The default vertical size of the Android Player window in pixels.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int defaultWindowHeight { get; set; }

Remarks

On Android phones and tablets that support multiple windows, this controls the height of the window when in the popup window mode.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Build;public class DefaultWindowHeightSample : MonoBehaviour{ [MenuItem("Build/Default Window Height Sample")] public static void BuildWindowHeightSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set default window height PlayerSettings.Android.defaultWindowHeight = 100; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}