# buildApkPerCpuArchitecture

> Create a separate APK for each CPU architecture.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool buildApkPerCpuArchitecture { get; set; }
```

### Examples

```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;

public class BuildApkPerCpuArchitectureSample : MonoBehaviour
{
    [MenuItem("Build/Build Apk Per Cpu Architecture Sample")]
    public static void BuildApkPerCpuArchitecture()
    {
        PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP);

        //Enabling buildApkPerCpuArchitecture
        PlayerSettings.Android.buildApkPerCpuArchitecture = true;

        BuildPlayerOptions options = new BuildPlayerOptions();
        options.scenes = new[] { "Assets/Scenes/SampleScene.unity" };
        options.locationPathName = "Build/AndroidBuild.apk";
        options.target = BuildTarget.Android;
        options.targetGroup = BuildTargetGroup.Android;
        BuildPipeline.BuildPlayer(options);
    }
}
```
