# appCategory

> Specify the category for your application that best represents its primary functionality.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string appCategory { get; set; }
```

### Remarks

Refer to the [Android documentation](https://developer.android.com/guide/topics/manifest/application-element#appCategory) for the available category options.

**Notes:**

* For new projects, this property is enabled and set to **Game** by default.
* For existing projects with `PlayerSettings.Android.androidIsGame` set to false, this property remains disabled.

### Examples

```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;

public class AppCategorySample : MonoBehaviour
{
    [MenuItem("Build/AppCategory Sample")]
    public static void BuildAndroidAppCategorySample()
    {
        PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP);
        PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

        //Set App Category value to game
        PlayerSettings.Android.appCategory = "game";

        BuildPlayerOptions options = new BuildPlayerOptions();
        options.scenes = new[] { "Assets/Scenes/SampleScene.unity" };
        options.locationPathName = "Build/AndroidBuild.apk";
        options.target = BuildTarget.Android;
        options.targetGroup = BuildTargetGroup.Android;
        BuildPipeline.BuildPlayer(options);
    }
}
```
