# staticColor

> Color for Colliders that do not have a Rigidbody component.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static Color staticColor { get; set; }
```

### Remarks

Additional Resources: [Collider](/engine/6000.6/script-reference/unityengine/collider.md), [Rigidbody](/engine/6000.6/script-reference/unityengine/rigidbody.md).
