# GetShowMeshColliders

> Should MeshColliders be shown.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## GetShowMeshColliders(MeshColliderType)

Should MeshColliders be shown.

```csharp
public static bool GetShowMeshColliders(PhysicsVisualizationSettings.MeshColliderType colliderType)
```

### Parameters

**** (\[MeshColliderType]\(/engine/6000.6/script-reference/unityeditor/physicsvisualizationsettings/meshcollidertype)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

Convex and non-convex MeshColliders are controlled separately by **colliderType**.

Additional Resources: [PhysicsVisualizationSettings.MeshColliderType](/engine/6000.6/script-reference/unityeditor/physicsvisualizationsettings/meshcollidertype.md), [MeshCollider.convex](/engine/6000.6/script-reference/unityengine/meshcollider/convex.md).

## GetShowMeshColliders(FilterWorkflow, MeshColliderType)

Should MeshColliders be shown.

> **Warning:**
>
> **Removed.** Enum PhysicsVisualizationSettings.FilterWorkflow has been deprecated. Use APIs without this argument instead

```csharp
public static bool GetShowMeshColliders(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, PhysicsVisualizationSettings.MeshColliderType colliderType)
```

### Parameters

**** (\[FilterWorkflow]\(/engine/6000.6/script-reference/unityeditor/physicsvisualizationsettings/filterworkflow)): **** (\[MeshColliderType]\(/engine/6000.6/script-reference/unityeditor/physicsvisualizationsettings/meshcollidertype)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

Convex and non-convex MeshColliders are controlled separately by **colliderType**.

Additional Resources: [PhysicsVisualizationSettings.MeshColliderType](/engine/6000.6/script-reference/unityeditor/physicsvisualizationsettings/meshcollidertype.md), [MeshCollider.convex](/engine/6000.6/script-reference/unityengine/meshcollider/convex.md).
