# ussName

> Name of the overlay's root visual element.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Overlays](/engine/6000.6/script-reference/unityeditor/overlays.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string ussName { get; set; }
```

### Remarks

Set this if you want to specify the name of the root visual element, otherwise the id will be used.
