# defaultDisplay

> Whether the target Overlay is shown when a new instance of the EditorWindow type is instantiated.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Overlays](/engine/6000.6/script-reference/unityeditor/overlays.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool defaultDisplay { get; set; }
```
