# CreateVerticalToolbarContent()

> Implement this to return your visual element representing the vertical toolbar layout of your overlay.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Overlays](/engine/6000.6/script-reference/unityeditor/overlays.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
OverlayToolbar CreateVerticalToolbarContent()
```

### Returns

| Type                                                                                     | Description                                                  |
| ---------------------------------------------------------------------------------------- | ------------------------------------------------------------ |
| [OverlayToolbar](/engine/6000.6/script-reference/unityeditor/overlays/overlaytoolbar.md) | The content of your overlay in vertical toolbar layout form. |

### Examples

```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Overlays;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.UIElements;

[Overlay(typeof(SceneView), "Custom Toolbar Overlay")]
class CustomOverlay : Overlay, ICreateHorizontalToolbar, ICreateVerticalToolbar
{
    public override VisualElement CreatePanelContent()
    {
        return new Label("I'm the content shown in panel mode!");
    }

    // Setup horizontal layout to only have CustomToolbarItem visual element.
    public OverlayToolbar CreateHorizontalToolbarContent()
    {
        var horizontalOverlayToolbar = new OverlayToolbar();
        horizontalOverlayToolbar.Add(new CustomToolbarItem());

        return horizontalOverlayToolbar;
    }

    // Setup vertical layout to only have OtherToolbarItem visual element.
    public OverlayToolbar CreateVerticalToolbarContent()
    {
        var verticalOverlayToolbar = new OverlayToolbar();
        verticalOverlayToolbar.Add(new OtherToolbarItem());

        return verticalOverlayToolbar;
    }
}

[EditorToolbarElement("SomeOtherToolbarItem", typeof(SceneView))]
class OtherToolbarItem : EditorToolbarToggle
{
    public OtherToolbarItem()
    {
        icon = EditorGUIUtility.FindTexture("CustomTool");
    }
}

[EditorToolbarElement("MyToolbarItem", typeof(SceneView))]
class CustomToolbarItem : OverlayToolbar
{
    public CustomToolbarItem()
    {
        var icon = AssetDatabase.LoadAssetAtPath<Texture2D>("MyIcon");
        Add(new EditorToolbarButton(icon, () => { Debug.Log("Hello!"); }));
        Add(new EditorToolbarButton(icon, () => { Debug.Log("Hello again!"); }));
        SetupChildrenAsButtonStrip();
    }
}
```
