# XYZ

> Three-component normal map encoding.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
XYZ = 0
```

### Remarks

This is the default normal map encoding on mobile platforms.

Compared to [NormalMapEncoding.DXT5nm](/engine/6000.6/script-reference/unityeditor/normalmapencoding/dxt5nm.md), the normal maps are of lower quality, but are less computationally expensive to decode in shaders.

Additional Resources: [PlayerSettings.GetNormalMapEncoding](/engine/6000.6/script-reference/unityeditor/playersettings/getnormalmapencoding.md), [PlayerSettings.SetNormalMapEncoding](/engine/6000.6/script-reference/unityeditor/playersettings/setnormalmapencoding.md)
