# Start()

> Starts the ChannelService. After you start the ChannelService it listens to connection at the URL provided by: \<ChannelService Address\>:\<ChannelServicePort\>/\<channelName\>, for example, 127.0.0.1:9976/events. See ChannelService.GetAddress and GetPort.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.6/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void Start()
```
