# GetChannelList()

> Gets a list of channels open in the ChannelService. By default the ChannelService always has a "status" channel and an "events" channel.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.6/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static ChannelInfo[] GetChannelList()
```

### Returns

| Type                                                                              | Description                                                  |
| --------------------------------------------------------------------------------- | ------------------------------------------------------------ |
| [ChannelInfo\[\]](/engine/6000.6/script-reference/unityeditor/mpe/channelinfo.md) | A list that contains the ChannelInfo for every open channel. |
