# GetAddress()

> Gets the address of the ChannelService. This is always a local address. For example, 127.0.0.1.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.6/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string GetAddress()
```

### Returns

| Type                                                           | Description                                                      |
| -------------------------------------------------------------- | ---------------------------------------------------------------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | The address where the ChannelService listens to new connections. |
