# name

> The name of the channel. This matches the route of the URL that connects to the ChannelService. For example, "127.0.0.1:9292/\<channelName\>".

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.MPE](/engine/6000.6/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string name { get; }
```
