# Shutdown()

> Closes all ChannelClients in this instance of Unity.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.6/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void Shutdown()
```

### Remarks

For more information about what happens when a [ChannelClient](/engine/6000.6/script-reference/unityeditor/mpe/channelclient.md) is closed, see [ChannelClient.Close](/engine/6000.6/script-reference/unityeditor/mpe/channelclient/close.md).
