# IsConnected()

> Checks whether the ChannelClient connected to a ChannelService.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.6/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool IsConnected()
```

### Returns

| Type                                                          | Description                                    |
| ------------------------------------------------------------- | ---------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Return true if connected, and false otherwise. |
