# channelName

> The name of the channel this ChannelClient is connected to. The name matches the route of the URL used to connect to Unity's ChannelService. For example, 127.0.0.1:8928/\<my Channel Name\>.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.MPE](/engine/6000.6/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string channelName { get; }
```
