# CalculateMikk

> Calculate tangents using MikkTSpace (default).

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
[InspectorName("Calculate Mikktspace")]
CalculateMikk = 3
```

### Remarks

Vertex tangents are calculated with Morten Mikkelsen's tangent space algorithm ("MikkTSpace"). This algorithm is used by many 3D modeling packages, normal mapping tools and graphics engines.

Additional Resources: [ModelImporter.importTangents](/engine/6000.6/script-reference/unityeditor/modelimporter/importtangents.md).
