Documentation

Unity Engine

Unity Engine

DiscardOddLevels

With this flag set, Unity discards generated Mesh LODs with odd levels. This reduces the memory load with fewer LOD levels available.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
DiscardOddLevels = 1