# NoScaleOffset

> Do not show UV scale/offset fields next to a texture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** Use UnityEngine.Rendering.ShaderPropertyFlags instead.
>
> **Upgrade to** [ShaderPropertyFlags](/engine/6000.6/script-reference/unityengine/rendering/shaderpropertyflags.md)

```csharp
NoScaleOffset = 4
```

### Remarks

This is only relevant to texture shader properties. When this flag is set, the default material Inspector will not display UV scale/offset controls for a texture. This corresponds to the "\[NoScaleOffset]" attribute in front of a property in the shader code.
