# EmissionEnabledProperty()

> This function will draw the UI for controlling whether emission is enabled or not on a material.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool EmissionEnabledProperty()
```

### Returns

| Type                                                          | Description                                                                  |
| ------------------------------------------------------------- | ---------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if enabled, or false if disabled or mixed due to multi-editing. |
