# serializedData

> String summarizing the content of the serialized data of the missing object. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string serializedData { get; }
```

### Remarks

For text format assets this is a string in UnityYAML format.

For binary format it describe the data using the same format as the binary2text tool.
