# Checked

> Compiles C# code with optimizations. Defines UNITY_ENABLE_CHECKS, UNITY_ASSERTIONS and all the same defines as ManagedCodeVariant.Instrumented. Used for running the game with extra checks enabled.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Checked = 1
```
