# Lightmapping.BakeDelegate

> Delegate called at the last stage of the baking pipeline.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public delegate void Lightmapping.BakeDelegate(ref float progress, out bool done, InputExtraction.BakeInput bakeInput)
```
