# blurRadius

> The radius (in texels) of the post-processing filter that blurs baked direct lighting.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int blurRadius { get; set; }
```

### Remarks

The filter is aware of geometry and visibility between texels and thus light leaking is reduced. In general, a value in the range from 2 to 8 leads to good results. Note that the processing time depends on the filter size squared and thus larger values should be avoided.
